Feature and Video-game 3D Character Animator

Ashton Animates

Commissions are Now OPEN!

Current Slots Available:

Feature Animation1
Game Animation2
Rigging2

Send me a request of any category and your ideas!I have the right to reject any request for any reason.Minimum Upfront payment is required.
2025 Note: Only accepting half a minuet Animations for now!!!

About Me

Hi, I’m Ashton, an aspiring animator focused on film and interactive media. With 7+ years of experience in Blender and Maya, I’m now expanding my craft with Unreal Engine, Adobe Suite, and ZBrush. I’ve trained under industry veterans like Alexis Wanneroy (Arcane, How to Train Your Dragon), Kiel Figgins (Spider-Man, Star Wars), and Jim van der Keyl (Kung Fu Panda). My goal is to bring stories to life and eventually launch my own animation studio.

Software

Unreal Engine is not yet one of my strongest skill assets, I plan to incorporate it into future commission work. The software currently available to me AT THIS TIME includes:

  • Blender (Animation & Rigging)

  • Maya (Animation)

  • Clip Studio Paint (Quick Concept or Storyboard)

YES

  • Fight Animations (+Gore)

  • Parkour

  • Game Animations

  • Test Animations

  • Locomotion

  • Acting/Dramatic shots

  • Dialogue Animations

  • Human/Creatures Animations

  • Human/Creature Rigging

  • Existing Property

  • Original Characters

  • Rendered Piece/Environmental

NO

  • NSFW

  • Heavy VFX

  • Over 30 seconds (unless given contract for hourly pay)

  • 3D Modeling/Sculpting

  • Simulations Only

Animation and Rigging Portforlio

Video

My Rigged Characters

Coming in 2026

Prior to Animation Requests

Please make sure your rigs are ready before I start animating. A rig is a character with control handles for easy posing—having one like my example helps speed up the workflow. This isn’t required but highly recommended for the best results.Rigging services are also available for an extra fee.File Guidelines:
Submit a .blend, .ma, or .mb file (zipped with textures).
Include FBX files for any objects.


🎬 FEATURE Animation Pricing Guidelines

PRICING rULES  
Base RateEvery 24 frames (≈ 1 second)$25.00
Upfront PaymentRequired before work begins$55.00

🎞️ Feature Animation Pricing

DurationFramesPrice
5 seconds120$105.00
15 seconds (¼ min)360$310.00
30 seconds (½ min)720$620.00
45 seconds (¾ min)-Available in 2026
1 minute-Available in 2026

➕ Add-Ons

Add-OnPrice
Effects$25
Environment & Lighting$35
Additional Character$35
Creature Animation$100

🎮 Game Animation Pricing

PRICING rULES  
Base RateEvery 24 frames (≈ 1 second)$20.00
Base PriceRequired before work begins$85.00

💥 Attack Animations

TypeFramesPrice Range
Light Attack20–30+$17.16 – $26.23 
Heavy Attack30–40+$26.23 – $34.82 
Melee Finisher / Special40++$34.82 – $51.48 
+ VFX-+$30 
+ Creature-+$45 

🚶 Locomotion & Idle Animations

TypeFramesPrice Range
Walk Cycle$85 
Other Locomotion (Base)$85 
Idle Animation (Base)$65 

Prior to Rigging Requests

Please provide your model in a T-pose or A-pose. This ensures smooth rigging, natural movement, and proper deformation during animation.File Guidelines:Submit a
.FBX or .blend file (zipped with all textures and details).


⚙️ Rigging Services (Blender Only)

TypeDescriptionPrice
Simple Human / BipedalStandard humanoid rig$90
Creature / MultipedQuadruped or complex rig$150

🧾 Notes

  • Animation price varies by duration.

  • All rigging is for Blender only.

  • Upfront payment of $55 minimum required to begin work.

DAYWORK HOURS  
Monday9:00 AM5:00PM
Tuesday9:00 AM5:00PM
Wednesday9:00 AM5:00PM
Thursday9:00 AM5:00PM
Friday5:00 PM9:00PM
SaturdayCLOSED   
SundayCLOSED   
HolidaysNov 24th - 30thDec 20th - 30th  

Request page

Weekly progress will be presented once project is confirmed and Minimum Upfront Payment is given.